# Advent of Code 2022 - Days 1 and 2

It's Advent of Code season again. Every day a new two part programming challenge and once again I'm taking part. At least until grading and other end of term obligations end up eating my lunch.

I wasn't planning on writing anything up but the first two days looked like nice problems for CS1 or even CS0 students and since my friend Steve was writing up his take, I thought I'd at least comment on the first two.

I also recorded a code through in Clojure which you can find at the bottom of this post.

Even though I'm using Clojure, a similar approach can be taken in languages like Python or Javascript. If you enjoy this type of analysis please read Steve's posts. His approach is usually different from mine as he's working in Java and so is more OOP centric. I love it when you can think about problems in different ways.

## Day 1 - Calorie Counting

Here the input was lines of numbers with an extra blank linke separating sets of inputs:

```1000
2000
3000

4000

5000
6000

7000
8000
9000

10000
```

Here, the first three numbers (1000,2000,3000) represent what the first elf is carrying, 4000 the second elf, 5000, and 6000 the third, etc..

The challenge was to figure out which elf carried the most.

A first year student might read a line at a time building a sum. Whenever you see a blank line, see if that's your largest sum so farand if so, make a not of it.

In Python:

``````sum = 0
bigsum  = 0
if line == "\n":
if sum > bigsum:
bigsum = sum
sum = 0
continue
sum = sum + int(line)

print(bigsum)``````

Another approach, the one I used, was to:

1. Convert the input lines into a list by splitting on double newlines
2. Convert each list item into a list of numbers
3. Sum each list
4. Find the largest

The video below shows this in Clojure, but in Python it might look like this:

``````input = open("../data/day01.dat").read().strip().split("\n\n")
input = [x.split("\n") for x in input]
int_input = [ [int(x) for x in sublist] for sublist in input]
sums = [ sum(x) for x in int_input]
max(sums)``````

The nice thing here from the teaching point of view is that these represent two very different approaches and there are probably more.

For part 2 you just had to add up the three largest elf loads. If you used the second approach, instead of finding the largest number, you can just sort the list and add up the biggest three.

The code for all of this in Clojure can be found here.

## Day 2 - Rock Paper Scissors

Day 2 was a rock paper scissors problem. Input was a list of "moves:"

```A Y
B X
C Z
```

The above says that in move 1, your opponent played "A" and you played "Y," in move two, your opponent "B" and you "X," etc.

The moves meant:

AXRock
BYPaper
CZScissors

Each turned was scored as follows:

ResultPoints
You win6
You tie3
You lose0

Your score for a turn was the results points plus a 1 if you played Rock, 2 if you played Paper, and 3 if you played Scissors.

The part 1 solution had you tracing through a game and figuring out the score.

What's nice about this problem is that it can be solved by a very raw beginner with a not too long set of if statements.

You can also, however, look at more interesting approaches.

First, a student might notice that the moves are "in order" in that each letter, or move, loses to the one after it. That is, Rock loses to Paper, Paper loses to scissors, and wrapping around, scissors loses to rock.

Then, they might see that they can assign a numeric value to each move:

AXRock0
BYPaper1
CZScissors2

Finally, they might notice that if they find the difference between your move and your opponent's move, you'll get:

Differenceresult
0tie - same move
1You win - you're the "next" move
2You lose

You can also either deal with mod to wrap around or you can put in a couple of negative values for the difference on your chart.

For part 1, my solution basically did what I just described. Make a look up table to map the letters to values, find the difference, then look up the points awarded from another look up table.

The Clojure code can be found here and the video is embedded below.

For part 2, things were a bit tricker but also more interesting. Now, your "move" of X,Y, or Z didn't mean Rock, Paper or Scissors. The letters now said that depending on your letter you had to select a move so that you would either win, lose or draw based on this table:

 Your letter Choose a move that results in X You losing Y A tie Z You win

This part was a reduction - look at your letter and figure out what to replace it with - A, B, or C based on the above chart and then just do what you did in part 1.

Here, we notice that we tie if we choose the same move as our opponent, we win if we choose the "next" move and we loose if we choose the move that's two away (mod 3 to deal with the wraparound).

The clojure code also here and the walkthrough below.

Hope you all enjoyed this.